This div will be replaced

Wednesday, October 31, 2012

Week 7 - Survey & Questionnaire

Learning on Survey & Questionnaire 

As for this week I am going to implement what we call as a 'Survey' or 'Questionnaire' in my learning blog. Do hope that you guys could spare a little time on this survey of mine will you. Thanks.

Wednesday, October 17, 2012

Week 5 - Web 2.0 in Education

Web 2.0 In Education

Below are some examples of Web 2.0 that can be used in aiding teachers to fulfill the needs of having a more creative and interesting ways of influencing pupils to indulge and participate with the subjects taught in the classroom.

1. Voicetread ---------------------------------------------------

A VoiceThread is a collaborative, multimedia slide show that holds images, documents, and videos and allows people to navigate slides and leave comments in 5 ways - using voice (with a mic or telephone), text, audio file, or video (via a webcam). Share a VoiceThread with friends, students, and colleagues for them to record comments too.

2. QR Codes ---------------------------------------------------
These black and white pixelated squares can be found on TV, in magazines, and now in classrooms. Using a mobile device with a camera such as a smart phone, iTouch, iPad or free software downloaded on a computer, a QR code can be quickly created to link directly to text, images, or web addresses.  Try it yourself by scanning QR code below:

Don’t have a QR reader? Type into your Internet browser on your mobile device to download a free QR reader.  Now imagine using this in your classroom by linking to online resources, creating a scavenger hunt, providing the answers to quiz questions, or extending art room learning by sending students home with QR code resources.

3. Animoto ---------------------------------------------------

Want to look like a master movie-maker? Simply upload images or video clips, select music, and click to create an amazing movie.  Just by registering for an educator account you get access to full-length movies without paying a dime.

4. Blabberize ---------------------------------------------------

What isn’t funny about an artificial talking mouth?  Start with any portrait, define the mouth area, and talk.  The mouth will follow your voice. Use Blabberize to present information about an artist, convey classroom rules, or give studio instruction.  While this may not change your teaching world, incorporating Blabberize into your lessons can certainly enhance instruction and get the students to take notice. 

5. Ipopetz ---------------------------------------------------

Create a 3-D mini cartoon show. Select a puppet, create the story, and record a show that is ready to share. This tools is useful when you would like to initiate more of their visual and creative thinking skills in the classroom.

6. Wordia ---------------------------------------------------

Wordia is a free games-based learning platform - built on the foundations of a dictionary - that blends word-based learning games with interactive video vocabulary. Wordia encourages students to learn through play - building subject ‘Word Banks’ as they compete with classmates and other schools in a fun, competition-led, learning environment.

To conclude, these implementation of Web 2.0 tools within the education field indeed have brought upon great changes in term of the way of teaching from a conventional methods that usually used chalk and talk to a more modernized methods such as Educreations

Surely this strategy of adapting Web 2.0 tools within the education field is not a waste of time as it may not only could initiate a more critise and creative thinking in the children (even the adult are eager to learn) but also it could create a new kind of environment that is more comfortable with nowadays era.

Week 4 - 21st Century Skills

 21st Century Skills

Living in today fast track ICT era one need to really have a grasp on the their surrounding in achieving targeted goals or objectives in their lives.

Definitions :

These skills have been adopted in various part of knowledge to sharpen up the community mainly in education as these would help a lot to the nation building. Within learning itself these skills are divided into various categories as there have become essential and for some part as a crucial part to develop one learning. Such categories are :

    1. Critical Thinking & Problem Solving
    2. Creativity & Innovation
    3. Communication & Collaboration
    4. Visual Literacy
    5. Scientific & Numerical Literacy
    6. Cross-Disciplinary Thinking
    7. Basic Literacy

Now just have a quick go on the points shall we.


a) Reason Effectively

  • Use various types of reasoning (e.g., inductive, deductive, etc.) as appropriate to the situation

b) Use Systems Thinking

  • Analyze how parts of a whole interact with each other to produce overall outcomes in complex systems

c) Make Judgments and Decisions

  • Effectively analyze and evaluate evidence, arguments, claims and beliefs
  • Analyze and evaluate major alternative points of view
  • Synthesize and make connections between information and arguments
  • Interpret information and draw conclusions based on the best analysis
  • Reflect critically on learning experiences and processes

d) Solve Problems

  • Solve different kinds of non-familiar problems in both conventional and innovative ways
  • Identify and ask significant questions that clarify various points of view and lead to better solutions

 --------------- 2. CREATIVITY AND INNOVATION ---------------

a) Think Creatively

  • Use a wide range of idea creation techniques (such as brainstorming)
  • Create new and worthwhile ideas (both incremental and radical concepts)
  • Elaborate, refine, analyze, and evaluate ideas in order to improve and maximize creative efforts
  • Demonstrate imagination and curiosity

b) Work Creatively with Others

  • Develop, implement, and communicate new ideas to others effectively
  • Be open and responsive to new and diverse perspectives
  • Demonstrate originality and inventiveness in work and understand the real world limits to adopting new ideas
  • View failure as an opportunity to learn; understand that creativity and innovation is a long-term, cyclical process of small successes and frequent mistakes

c) Implement Innovations

  • Act on creative ideas to make a tangible and useful contribution to the field in which the innovation will occur


a) Communicate Clearly

  • Articulate thoughts and ideas effectively using oral, written, and nonverbal communication skills in a variety of forms and contexts
  • Listen effectively to decipher meaning, including knowledge, values, attitudes, and intentions
  • Utilize multiple media and technologies, and know how to judge their effectiveness a priori as well as assess their impact

b) Collaborate with Others

  • Demonstrate ability to work effectively and respectfully with diverse teams
  • Exercise flexibility and willingness to be helpful in making necessary compromises to accomplish a common goal
  • Assume shared responsibility for collaborative work, and value the individual contributions made by each team member

------------------------- 4. VISUAL LITERACY ------------------------

  • Demonstrate the ability to interpret, recognize, appreciate, and understand information presented through visible actions, objects and symbols, natural or man-made


  • Demonstrate the ability to evaluate the quality of scientific and numerical information on the basis of its sources and the methods used to generate it
  • Demonstrate the capacity to pose and evaluate scientific arguments based on evidence and to apply conclusions from such arguments appropriately
  • Demonstrate ability to reason with numbers and other mathematical concepts

------------- 6. CROSS-DISCIPLINARY THINKING ------------

  • Apply knowledge, attitudes, behaviors, and skills across disciplines in appropriate and effective ways

-------------------------- 7. BASIC LITERACY -------------------------

  • Demonstrate the ability to use language to read, write, listen, and speak